Developer: Cookiedraggy
Release: 2020-02-24
Work Format: Action
Genre: Female protagonist, Animated, Furry, Platformer, Side-scroller, Handjob, Vaginal sex, Masturbation, Creampie, Combat, Monster, Group Sex
File Size: 69MB
Overview:
Kincaid is a lewd metroidvania-style platformer with a sci-fi theme. Our protagonist is an archeologist, exploring uncharted planets and their wild life!
Join our playful and naughty wolf girl Kincaid, as she sexplores flora & fauna and meets new friends (with benefits~) and adversaries!
Controls:
Jumping – A
Attacking – S
Ducking – Down
Rolling – ‘D’ or RT on the controller
Sliding – Ducking + Rolling
Blaster – Q or B on the controller
Changelog:
Build 2020-04
Added
Kobold threesome! If there are more Kobolds around they will now come over to observe the fun. If you want you can invite the lucky winner for some 3X fun!
Zooming into sex acts.
Inputs are remappable now – both for keyboard and for controller.
D-Pad support!
Input buffering for a lot of the action keys. This means that things like jumping still register, even if you pressed jump slightly before landing. Similarly works with dodge rolls, slides and attacks.
Corner forgiveness for head bumps. If you barely hit a corner now, instead of sending Kincaid flying down, we gently nudge her around the corner without interrupting your jump path.
In-game tutorials and reminders for controls and abilities.
Multiple save files and the ability to erase them.
Play time is tracked per save
Changed
Health got an overhaul as another step towards more metroidvania-like systems. You now start the game with less HP. Health items increase your Max HP and save points heal you fully. As a result, there are now less health items in the world (but altogether still more than you need to max out your health!)
Dodge rolls can now be cancelled with a jump or an attack.
Increase slime’s attack animation speed slightly.
Sneaky slimes now do damage if they catch you, instead of only stunning.
Kobolds are stunned for a little bit longer.
Kobold pellets are a bit faster.
Fixed
Various bugs I introduced during a long refactoring pass I did on the whole game (cleaning up the code-base, making things more efficient in the long run)
Some typos in CG scenes
Have fun everyone and thank you so much for your support! Thanks to you the game just keeps getting better and better!